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Guardians of Memories

Guardians of Memories

A Roblox experience owned by Novelab.

AdventureENpuzzle-platformerfantasy adventureperfume crafting

Description (written by the developer; not a statement by this register)

In a world where the memories and emotions of its inhabitants have vanished, a mysterious mist spreads, engulfing everything in its path. Immerse yourself in an epic adventure blending platforming and puzzles, where creating perfumes is the only key to restoring the lost balance. Solve captivating puzzles, face daring challenges, and prepare for an unprecedented quest, where every perfume you create brings you closer to the truth. But beware, the strange being disrupting the harmony is never far, and its intentions are shrouded in mystery... Will you dare to face the mist, become a perfume creator, and uncover the forgotten emotions to become a Guardian of Memories? 🌴 Explore breathtaking landscapes 📜 Conquer epic challenges 💥 Outsmart traps 👑 Earn exclusive skins ❣️ Discover the secrets of enchanting perfumes

Last updated by the developer 23 Jun 2026, 08:44 UTC.

0
playing (measured 16 Aug 2026, 19:23 UTC)
187,141
lifetime visits
78%
liked (538 👍 / 155 👎)
991
favourites (5.3 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Introduction · progression7,732 · 0.00% win
Nose · progression1,409 · 0.00% win
Apprentice Perfumer · progression1,089 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.