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Choose Powers and Fight 💥

Choose Powers and Fight 💥

A Roblox experience owned by Flow Digital.

Fighting & PvPENPvPSuper HeroAbility Customization

Choose Powers and Fight 💥 is a Roblox experience created on 2024-04-08. It currently has 6 players online, 6,927,454 lifetime visits, an 89% like percentage, and 11,309 favorites. The game involves grinding for powers and PvP combat. No specific genre is listed in the data.

Description (written by the developer; not a statement by this register)

💥 Grind to unlock new and unique Powers and PVP other players. 🤔 Edit your equipped Abilities in inventory to choose your own custom Power Set. ⚠️ We are constantly looking for ways to improve the game, any feedback on how we can improve the game is appreciated. CONTROLS: PUNCH - Left Click/Tap UI Button BLOCK - Hold F/UI Button ABILITY - 1-4/Tap UI Button EMOTE - R/Tap UI Button 🏷️ Tags: Fighting, Powers, Super Hero, Super Power, Cash, Blade Ball, Strongest Battlegrounds, Battlegrounds, Heroes, RNG, Jujitsu, Battle, Magic, Ability.

Last updated by the developer 10 Feb 2026, 23:24 UTC.

6
playing (measured 10 Aug 2026, 16:30 UTC)
6,927,454
lifetime visits
89%
liked (9,359 👍 / 1,179 👎)
11,350
favourites (1.6 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
30 R$
Double XP
25 R$
Instant Spin
9 R$
Permanent Skip Crate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,113,027 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0289no change
23 Aug 2026, 23:0189no change
13 Aug 2026, 23:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.