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Get Eaten by Lovely Peaches Obby

Get Eaten by Lovely Peaches Obby

A Roblox experience owned by Doge ABC.

ObbyENobstacle coursecute themesingle player

Get Eaten by Lovely Peaches Obby is an obby experience created on 2024-04-08. It has accumulated 1,381,146 lifetime visits and 204,577 favorites. Currently, zero users are playing. The experience holds a 44% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to the thrilling "Get Eaten by Lovely Peaches" obby! Embark on a quest to be devoured by the lovable character, Lovely Peaches. Overcome tricky challenges in colorful environments, discover sweet surprises, and watch out for mischievous traps set by Lovely Peaches. Can you reach the ultimate finale and complete the obby? Start your adventure now!

Last updated by the developer 1 Feb 2025, 13:20 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
1,381,146
lifetime visits
44%
liked (91 👍 / 116 👎)
204,571
favourites (148.1 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

magic carpet
75 R$
gravity coil
25 R$
sped coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game! · welcome947,605 · 100.0% win
You win! · progression98,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.