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Fudge's RNG

Fudge's RNG

A Roblox experience owned by Frost Blade Games.

SimulatorENRNG mechanicsAura collectionLeaderboard competition

Description (written by the developer; not a statement by this register)

Totally an original game Test your RNG luck🍀 -Click SPIN to gain money -Collect different rarities -Start from common and work your way up Try to get your name on the leaderboard🏆 [2X Luck🍀] [[EVOLUTION]] -Spin near a temple for a chance to pull an EVO aura -EVOLVE your auras at the Shrine on top of the temple 10,000 likes = new UPDATE To avoid fps drops, 60 fps is recommended Join the group for a FREE FROST BLADE🧊⚔️ and TAG https://www.roblox.com/groups/8605341/Frost-Blade-Games#!/about EXPLOITING is bannable! 🚨 (don't try it) Banned? Join the DC server for a ban appeal! 1/11/2025 -EVO Auras! -Desert Area -Presents + Daily Spin Credits: Com3t_06 - Scripter/UI Fudge King - Designer/Animator Mr Arctic - Composer Phoenix, Eclipse, Blackhole auras designed by Saitama Song: "Spinning Adventure" created by Mr Arctic - copyright free TAGS: RNG, rng, aura, luck, spin, roll, rarity, Fudge, gears

Last updated by the developer 16 Mar 2026, 21:01 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,816,969
lifetime visits
88%
liked (8,262 👍 / 1,129 👎)
7,959
favourites (4.4 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DJ
799 R$
VIP
399 R$
2 Extra Gear Slots
399 R$
1 Extra Minion Slot
199 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach $1,000 · progression721,340 · 66.7% win
Reach $5,000 · progression405,801 · 66.7% win
Reach $25,000 · progression149,781 · 0.00% win
Drink a potion! · other66,561 · 0.00% win
Open a crate! · collection65,211 · 0.00% win
Equip a gear! · other59,163 · 66.7% win
Reach $100,000 · progression46,916 · 0.00% win
Obtain an EPIC gear! · collection12,244 · 0.00% win
Reach $1 MILLION · progression6,419 · 0.00% win
Obtain a RELIC gear! · collection2,592 · 0.00% win
Meet a Developer! · other2,536 · 0.00% win
Reach $5 MILLION · progression1,393 · 0.00% win
Obtain a LEGENDARY gear! · collection787 · 0.00% win
Reach $10 MILLION · progression713 · 0.00% win
Reach $25 MILLION · progression304 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0288no change
24 Aug 2026, 10:3188no change
14 Aug 2026, 10:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.