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๐Ÿš€x999.99Sp๐Ÿš€ Madness Tappers X

๐Ÿš€x999.99Sp๐Ÿš€ Madness Tappers X

A Roblox experience owned by Jared's Workshop.

Clicker & idleENclickerpet collectionmultiplier grind

๐Ÿš€x999.99Sp๐Ÿš€ Madness Tappers X is a clicker-idle experience created on 2024-04-08. It has accumulated 1,210,914 lifetime visits and 3,450 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description highlights features such as tapping, hatching eggs, collecting pets, and trading.

Description (written by the developer; not a statement by this register)

Welcome to Madness Tappers! Make sure to like the game ๐Ÿ˜„ ๐Ÿ’ฐ Grind and get Multipliers ๐Ÿฅš Hatch eggs! ๐Ÿพ Collect OP pets! ๐Ÿ—บ๏ธ Discover new worlds! ๐Ÿ† Climb the leaderboards! โœ”๏ธ Trade and upgrade your pet loadout! Tags: tapping, psx , hatching, clicker, click, clicker simulator, race, bss, bgs, ms2, tap, egg, blox, madness tappers, obby, speed, click sim

Last updated by the developer 22 Aug 2025, 15:05 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
1,210,914
lifetime visits
86%
liked (2,329 ๐Ÿ‘ / 372 ๐Ÿ‘Ž)
3,449
favourites (2.8 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Ultra Luck
499 R$
Triple Hatch
399 R$
+2 Pets Equipped
299 R$
Auto Tap
249 R$
Double Shiny Luck
249 R$
Auto Rebirth
249 R$
+150 Pet Storage
149 R$
Better Luck
99 R$
Faster Hatch
49 R$
Auto Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome651,302 ยท 0.00% win
Meet a Developer ยท other596 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8614 August 2026 โ€” 86 % liked24 August 2026 โ€” 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 85โ€“87 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0386no change
14 Aug 2026, 14:0286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.