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[NEW MOON] INFINITY'S ARENA

[NEW MOON] INFINITY'S ARENA

A Roblox experience owned by INFINITY'S ARENA.

Fighting & PvPENcombatmultiversearena

Description (written by the developer; not a statement by this register)

Controls: Q = Attack 1 E = Attack 2 R = Attack 3 T = Attack 4 F = Block Shift = Slide ---------------------------------------- "The sky's the limit!" The sky is far and vast, yet it could not last against the newest apocalypse. What happens when the bar doesn't rise but dissolves? Limits don't cease to exist, rather it infinitely increases. With the bar of standard dissolved, there is no concievable limit. Only the doubtful will percieve what wasn't there to begin with. "How does the bar of standard dissolve?" Multiversal Collision. Multiverses collide, melting the bar of standard, thus creating the anomaly known as "Infinity's Arena." This is the first instance of a multiversal collision.

Last updated by the developer 8 Aug 2026, 02:34 UTC.

0
playing (measured 11 Aug 2026, 22:51 UTC)
1,113
lifetime visits
94%
liked (15 👍 / 1 👎)
21
favourites (18.9 per 1k visits)
9 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITY++
200 R$
Awakening Outfit
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beach Episode · progression38 · 0.00% win
The Fact Check · other7 · 0.00% win
Certified Player · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.