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DONATE RNG

DONATE RNG

A Roblox experience owned by Bruh Productionz.

SimulatorENRNGAurasClicker

DONATE RNG is a simulator experience created on 2024-04-09. The game has recorded 763,992 lifetime visits and holds 3,201 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description highlights mechanics involving rolling for auras, selling them for donations, and crafting to increase luck.

Description (written by the developer; not a statement by this register)

⭐ Click the ROLL to unlock AURAS 💰 SELL your AURAS as DONATIONS on the global market to earn ROBUX ✨ CRAFT TO INCREASE YOUR LUCK ⏰ AFK OVERNIGHT 🚨 UPDATE 2 🚨 • 🌈 REBIRTH 2 • ✨ SHINY POTIONS • 🌟 NEW AURAS Have fun, and thanks for playing! If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 11 Aug 2025, 05:56 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
763,992
lifetime visits
95%
liked (14,604 👍 / 822 👎)
3,201
favourites (4.2 per 1k visits)
9 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Roll
100 R$
More Slots
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other5,183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:4695no change
24 Aug 2026, 17:4795no change
14 Aug 2026, 17:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.