Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ゲーミングレイブ

ゲーミングレイブ

A Roblox experience owned by GLITCH RAVE STUDIO.

MinigamesJAterritory-capturingmusic-actionteam-battle

Description (written by the developer; not a statement by this register)

🏝️About Gaming RAVE🏝️ Gaming RAVE is a territory-capturing music action game! The songs used in the game are by the artist ミソシタ. You can listen to all the tracks from ミソシタ's 3rd album on the music player set up in the lobby space! 🏝️ Game Rules 🏝️ 🛍️ Divide into two teams, yellow and blue, and step on blocks to change them to your team's color. 👍 The team with the most blocks at the end wins. ✅ Points are added each time you step on a block. Use points to level up and increase your speed. 🛒 You can purchase game passes that allow you to carry weapons to gain an advantage in the game! Produced by: @GLITCHRAVElab Script by: @nt030339 Tags: Team Battle, Territory-Capturing Game, Action Game, Party Game, Gaming RAVE

Last updated by the developer 17 Sept 2025, 00:02 UTC.

0
playing (measured 11 Aug 2026, 23:53 UTC)
11,102
lifetime visits
39%
liked (44 👍 / 69 👎)
314
favourites (28.3 per 1k visits)
10 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equipable
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gaming RAVE Welcome Badge · welcome8,246 · 0.00% win
VMO x Gaming RAVE Welcome Badge · welcome1,647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.