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[USMF] United States Military

[USMF] United States Military

A Roblox experience owned by USMF I United States Military Force.

RoleplayENMilitaryRoleplayTraining

Description (written by the developer; not a statement by this register)

Welcome to United States Roleplay! We are glad to have you in our community. Here you will train as a solder or train the soldiers. You may also join a divison to start your career in the United States Military Force! Please respect and follow all rules to make sure you have a amazing experience in our community. This game is still in Development🏗️ Version 2.1 Tags: Roleplay, Army Roleplay, Military Fun Roleplay, Fun Roleplay, Army fun, Military Army, Combat Military, Military experience, Military Fun, Combat Fun, Happy Military

Last updated by the developer 27 Jul 2026, 21:22 UTC.

0
playing (measured 11 Aug 2026, 04:20 UTC)
55,133
lifetime visits
75%
liked (161 👍 / 54 👎)
116
favourites (2.1 per 1k visits)
10 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[20% OFF] Second Lieutenant Rank
899 R$
[25% OFF] Homeland Security
550 R$
[20% OFF] Staff Sergeant Rank
499 R$
[25% OFF] Military Police
350 R$
[NEW] RAIDER PASS
329 R$
[20% OFF] Corporal Rank
279 R$
Supporter Pass
199 R$
[OP] M4A1
189 R$
[30% OFF] Celebrity Status
150 R$
[CHEAP] P320
129 R$
BASE ENTRY (BETA)
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,776 · 0.00% win
Meet the founder · welcome457 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.