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Escape JOJO SIWA KARMA Obby [NEW]

Escape JOJO SIWA KARMA Obby [NEW]

A Roblox experience owned by Future Nostalgia Productions.

ObbyENJoJo SiwaMinecraftObstacle Course

Escape JOJO SIWA KARMA Obby [NEW] is an obby experience created on 2024-04-10. The game has recorded 10,748,044 lifetime visits and holds 60,925 favorites. Currently, zero users are playing. The experience maintains an 81% like percentage. It features a progression saving system and links to external catalog items and a group store.

Description (written by the developer; not a statement by this register)

Escape MINECRAFT OBBY OUT NOW: https://www.roblox.com/games/90332314646984/NEW-ESCAPE-MINECRAFT-MOVIE-OBBY Escape from Karma Island through JoJo's magical worlds, dodge candy stores, navigate bow factories, and find the ultimate exit inside JoJo herself! Can you outsmart her vibrant eras? 🚨PURCHASE THE KARMA OUTFIT NOW🚨 Bottom: https://www.roblox.com/catalog/17220405395 Top: https://www.roblox.com/catalog/17212159397 (Or visit our GROUP STORE via Future Nostalgia Productions) 🔥 This game saves your progress, so you can leave and pick up right where you left off whenever you return. Enjoy the adventure without the worry of starting over! 🔥 For entertainment purposes only. P.S. We love JoJo Siwa and her fans! Tags: Obby, Karma, Escape, Parkour, Obstacle course, Adventure, Prison Run, Karma Island, Horror, Freaky, ALDC, Dance Moms, Guilty Pleasure, Choose Ur Fighter, Boomerang, Big Brother, Celebrity Big Brother, CBB, Escape MINECRAFT MOVIE Obby

Last updated by the developer 15 Jun 2026, 07:05 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
10,748,044
lifetime visits
81%
liked (21,724 👍 / 5,041 👎)
60,862
favourites (5.7 per 1k visits)
10 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] ADMIN GAMEPASS
200 R$
Flying Magic Carpet
100 R$
Grapple Hook
60 R$
[SALE] Gravity Coil
50 R$
[SALE] Speed Coil
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played ESCAPE JOJO SIWA! · welcome7,577,931 · 100.0% win
You got EATEN by JOJO SIWA! · other2,587,507 · 80.0% win
You Escaped JOJO SIWA! · progression2,086,815 · 48.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5181no change
23 Aug 2026, 19:5081no change
13 Aug 2026, 19:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.