Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🕰️] Experience RNG

[🕰️] Experience RNG

A Roblox experience owned by Nekzome Studios.

SimulatorENRNGGachaSimulation

Description (written by the developer; not a statement by this register)

Experience RNG is made with heavy inspiration from {player rng 🎲 (testing)} made by {haz3mn}. Experience RNG/Place RNG/Game RNG

Last updated by the developer 14 Jan 2026, 08:14 UTC.

0
playing (measured 11 Aug 2026, 13:03 UTC)
130,459
lifetime visits
56%
liked (228 👍 / 182 👎)
905
favourites (6.9 per 1k visits)
10 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Roll
159 R$
Faster Roll
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76,469 · 0.00% win
test · other372 · 0.00% win
egg · collection31 · 0.00% win
Gift: +1 Roll · other14 · 0.00% win
Gift: Faster Roll · collection11 · 0.00% win
Not Enough! · other0 · 0.00% win
Gift: +1 Roll.png · other0 · 0.00% win
Gift: Faster Roll.png · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5615 August 2026 — 56 % liked24 September 2026 — 56 % liked4 October 2026 — 56 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 13:0756no change
24 Sept 2026, 13:0656no change
15 Aug 2026, 08:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.