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Subterranean Power Generation Complex

Subterranean Power Generation Complex

A Roblox experience owned by Photon Industries.

SimulatorENsci-fisimulationmeltdown

Description (written by the developer; not a statement by this register)

Your average core game. Some people may experience a seizure due to flashing lights. If that person is you, please refrain from playing. SPGC takes place on March 24th 2049. Our most recent power source, the Ionized Plasma Catalyst Reactor, has recently entered it's prototype phase and is currently being tested on frequently. However, many readings show that the IPCR has severely declined in stability, and a full-scale thermal runaway could cause the reactor to undergo a meltdown. Will you save it, Or will you watch the facility crash and burn?

Last updated by the developer 6 Aug 2026, 20:47 UTC.

0
playing (measured 16 Aug 2026, 08:22 UTC)
466
lifetime visits
55%
liked (6 👍 / 5 👎)
7
favourites (15.0 per 1k visits)
11 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Let us partake in removing funds from your account
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Employee! · welcome73 · 0.00% win
Powered Up · progression19 · 0.00% win
Burnt to the Ground · progression12 · 0.00% win
Scheduled Detonation · other9 · 0.00% win
Well yes, but actually no · progression5 · 0.00% win
Overcharged Calamity · other5 · 0.00% win
Zulu Contingency · progression3 · 0.00% win
Breaking Bad reference · secret1 · 0.00% win
Sierra Procedure · progression0 · 0.00% win
Agent of Destruction · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

556057.521 August 2026 — 60 % liked21 October 2026 — 55 % liked21 August 202621 October 2026
2 measurements spanning 61 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:2255-5
21 Aug 2026, 08:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.