[BUG FIX!] Ojol Taxi Indonesia
A Roblox experience owned by oxCorp Studios.
SimulatorENIndonesiaMotorcycle TaxiRoleplay
[BUG FIX!] Ojol Taxi Indonesia is a simulator experience created on 2024-04-11. The title has accumulated 742,398 lifetime visits and 1,943 favorites. Current engagement metrics show 0 players online and an 87% like percentage. The description identifies the game as a motorcycle taxi simulator featuring food delivery and roleplay elements within an Indonesian setting.
Description (written by the developer; not a statement by this register)
Ojol Taxi Indonesia (OTID) is a Motorcycle Taxi Simulator where you work at food delivery & taxi services. Work, buy & modify your motorcycles, meet new friends & roleplay in Indonesia’s streets! This game is new, expect more updates which will give more new features & places for you to enjoy! [UPDATE! Version 1.3] - Optimized system - Fixed game breaking bug - New motorcycles CODES: 200KVISITS, SORRYFORSHUTDOWN & more at our community links Do like 👍 and favorite ⭐️ the game if you enjoyed the experience! Join our community server to report any bugs, give suggestions, give critics, or look at future updates! Keybinds for pc: Change Gear Forward - E Change Gear Backward - Q Light - L Wheelie - T Indicator Light Left - Z Indicator Light Right - C Shift/P - Park Free Cam Disable/Enable - Shift C First Person Vehicle - V The online motorbike taxi & food delivery experience Tags: OTID, CDID, Motorbike, simulator, bike, ride car, driving
Last updated by the developer 2 Jun 2026, 09:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.