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FPE: RP! πŸ“

FPE: RP! πŸ“

A Roblox experience owned by Bite-Bread Studio.

RoleplayENroleplayschoolanimation IP

FPE: RP! πŸ“ is a roleplay experience created on 2024-04-11. It has recorded 2,336,559 lifetime visits and 6,212 favorites. The game holds an 87% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE! Enjoyed our game? Give us a like! πŸ‘ πŸŽ“ Welcome to Fundamental Paper Education! πŸŽ“ Hello, everyone! Step into a school like no other, where the goal is to stay until you're fully educated. 🏫 Dive into immersive roleplay with other players as you explore every corner of the school grounds, uncover secrets, and tackle educational challenges. πŸŽ’πŸ“š Join us for an unforgettable journey of learning, fun, and adventure! [FPE / Fundamental Paper Education is an online animation created by Kaaatie.]

Last updated by the developer 17 Nov 2025, 01:12 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
2,336,559
lifetime visits
87%
liked (1,256 πŸ‘ / 189 πŸ‘Ž)
6,212
favourites (2.7 per 1k visits)
11 April 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Plushie Oliver
99 R$
Baldi
99 R$
(Violent) Alice
99 R$
Plushie Miss Circle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alice326,062 Β· 100.0% win
Chip Β· collection240,663 Β· 0.00% win
Oreo Β· other189,545 Β· 0.00% win
Danger!!! ⚠️ · other127,983 · 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 β€” 87 % liked24 August 2026 β€” 87 % liked3 September 2026 β€” 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0487no change
24 Aug 2026, 08:0587no change
14 Aug 2026, 08:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.