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[NEW] Target Simulator!

[NEW] Target Simulator!

A Roblox experience owned by slurv x axel.

SimulatorENsimulatoraim trainingpet collection

[NEW] Target Simulator! is a simulator experience created on 2024-04-11. It has accumulated 2,663,557 lifetime visits and 233,403 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights features such as trading, a jungle world, aim training, axe throwing, and pet hatching mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Target Practice Simulator! ⭐️ New update added Trading and Jungle World! New code at 2000 Likes! 👍 How to play: 🎯 Train your aim and strength power! 🏆 Throw Axe to get wins! 🐶 Hatch pets for massive boosts! 👥 Invite friends for a huge boost! 🎁 Join the group for in-game rewards! ⌛ Premium players get +20% aim and +10% luck!

Last updated by the developer 1 Mar 2026, 06:51 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
2,663,557
lifetime visits
81%
liked (2,107 👍 / 499 👎)
233,420
favourites (87.6 per 1k visits)
11 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Potions Pack
799 R$
+8 Pet Equip
399 R$
X8 Egg Hatch
399 R$
X2 Wins
349 R$
X2 Strength Power
349 R$
X2 Aim Power
349 R$
Ultra Lucky
249 R$
X3 Egg Hatch
199 R$
+100 Pet Storage
199 R$
Super Lucky
139 R$
Lucky
79 R$
+50 Pet Storage
79 R$
Extra Speed
39 R$
Auto Egg Hatch
39 R$
+25 Pet Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,755,663 · 100.0% win
First Egg! · collection998,800 · 100.0% win
First Rebirth! · progression532,647 · 87.7% win
Completed Zone 1! · progression439,953 · 65.8% win
100,000 Power · progression304,174 · 43.8% win
Completed Zone 2 · progression256,505 · 37.0% win
Completed Zone 3 · progression146,657 · 21.9% win
100,000 Wins! · progression143,565 · 19.2% win
Completed Zone 4! · progression84,459 · 16.4% win
Completed Zone 5! · progression25,623 · 11.0% win
Liked Game & Joined The Group! · social4,996 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5381no change
14 Aug 2026, 06:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.