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[upd 1.6!!!!] roblox rogue siege defense

[upd 1.6!!!!] roblox rogue siege defense

A Roblox experience owned by mid games development.

Description (written by the developer; not a statement by this register)

this game is not gonna be receiving much updates anymore, we have started working on other games, see ya :) a sequel to roblox siege defense HUGE (unfinished) UPDATE 1.6: NEW SHOP, NEW ENEMIES, NEW HEALTHBAR, NEW UI, NEW PATHFINDER, AND MORE! inspired by superbox siege defense: https://www.roblox.com/games/14852797539/upd2-5-superbox-siege-defense and some inspiration from combat initiation: https://www.roblox.com/games/13559635034/Combat-Initiation roblox rogue siege defense real

Last updated by the developer 24 Aug 2025, 03:31 UTC.

0
playing (measured 10 Sept 2026, 02:02 UTC)
10,098
lifetime visits
89%
liked (55 👍 / 7 👎)
74
favourites (7.3 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

demo version · other4,647 · 100.0% win
Beat Normal Mode · progression147 · 0.00% win
Defeat Extreme Mode · progression13 · 0.00% win
seriously man? · secret12 · 0.00% win
Beat Hard Mode · progression11 · 0.00% win
singularius · progression10 · 0.00% win
Completed Havoc Mode..? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.