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[500+] dear style & bloxy Outfits 🎀

[500+] dear style & bloxy Outfits 🎀

A Roblox experience owned by kitti..

RoleplayENoutfit shopUGC catalogaesthetic themes

Description (written by the developer; not a statement by this register)

୨୧ · · wlc 2 Cute dear style & bloxy Outfits · · ୨୧ ꒰ ♡ all purchases made in game will go to your inventory! ꒰ ♡ donations and purchases are highly appreciated! 🍡 ꒰ ♡ frequent updates! ♡ ꒰ ♡ join the group for more! https://www.roblox.com/communities/34096750 ˶ᵔ ᵕ ᵔ˶ ︶︶︶︶︶︶︶︶︶︶︶︶︶︶︶︶ ╰┈➤ We do not own copyright to some of the ugcs, clothes, or outfits used in the game credit to all owners ╰┈➤ all fits were taken from social media and CAC! if youd yours removed, comment on wall & we'll remove it ASAP! ︶︶︶︶︶︶︶︶︶︶︶︶︶︶︶︶ tags: dahood, vkei, chibi, VKEI, matching fits, catalog, outfit loader, emo, grunge, R6, Hood, DH, dahood, avatars, aesthetic, outfit ideas, outfit shop, tt, cutecore, emo fits, cute outfits, streetwear, trendy outfits, matching, buy, outfit ideas, matching outfit ideas, da hood, kawaii, steal outfits, outfit loader, outfits, fit, cutesy, hair, combos, shop, avatar, moe, doll, chibi, cute face, chibi face, anime, dollhouse, dear outfits

Last updated by the developer 14 Jun 2026, 07:11 UTC.

0
playing (measured 11 Aug 2026, 02:47 UTC)
170,683
lifetime visits
80%
liked (390 👍 / 95 👎)
7,898
favourites (46.3 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome 🎀 · welcome124,084 · 100.0% win
Thank you 🎀 · other8,539 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.