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Scp-173 Horror Elevator

Scp-173 Horror Elevator

A Roblox experience owned by Marka x TenBit.

HorrorENSCP FoundationHorrorSurvival

Scp-173 Horror Elevator is a horror experience created on 2024-04-12. It has 32,373,957 lifetime visits and 3,758,862 favorites. Currently, one user is playing. The game holds a 62% like percentage. Tags include SCP, Elevator, Survival, and Escape.

Description (written by the developer; not a statement by this register)

Can you SURVIVE the SCP ELEVATOR? 😱 This is a Survival game where you have to survival all floors as much as you can in countless maps, and gather points to unlock cool gears and other things that can help you to escape the Floors. 💥 💥 EVERY 100 LIKES WE ADD +10 NEW FLOORS. 🔍 Can you find all the secret MORPHS? 💀 Good luck and have fun a 99.999% chance that YOU WILL DIE.💀 If you enjoyed this game don't forget to 👍 Like ⭐ Favorite and 🔔 Follow! Tags: Scp, Elevator, Survival, Escape

Last updated by the developer 31 Dec 2024, 03:41 UTC.

1
playing (measured 10 Aug 2026, 20:52 UTC)
32,373,957
lifetime visits
62%
liked (3,974 👍 / 2,396 👎)
3,758,919
favourites (116.1 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,499 R$
Deadly Sword
689 R$
Rocket Launcher
499 R$
Laser Gun
449 R$
Rainbow Carpet
399 R$
Flying Cloud
249 R$
Super Coil
199 R$
Boombox
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,898,628 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6223 August 2026 — 62 % liked2 September 2026 — 62 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3062no change
23 Aug 2026, 15:1762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.