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[TÜRK] Sohb-Et (Premium= 2X Level!!!!!)

[TÜRK] Sohb-Et (Premium= 2X Level!!!!!)

A Roblox experience owned by Shirayuki Games.

Description (written by the developer; not a statement by this register)

🎉 Sohb-ET | Yeni Arkadaşlar Edin, Eğlenceye Katıl! 🎉 Merhaba! Burası Sohb-ET, sohbetin ve eğlencenin merkezi! 💬✨ İster yeni arkadaşlar edin, ister arkadaşlarınla takıl—burada herkes için bir yer var! ✔ Özgürce Sohbet Et 🗣 ✔ Yeni İnsanlarla Tanış 🤝 ✔️ Harika Ortamın Tadını Çıkar 🌍 ✔️ Premium = 2X Level Hazırsan hemen katıl ve eğlenceye başla! 🚀 🔗 [https://www.roblox.com/games/17116492511/Sohb-Et]🎮 tags: sohbet,Sohbet Oyunu,Türk,Turkish,German,Deutschland,Almanca,Alman,Türk Sohbet Oyunu,eğlence,müzik,roleplay,arkadaşlık,chatgame,hangout,sosyaloyun

Last updated by the developer 8 Jun 2026, 23:57 UTC.

0
playing (measured 4 Nov 2026, 11:45 UTC)
383
lifetime visits
94%
liked (15 👍 / 1 👎)
9
favourites (23.5 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 11:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Head Admin
8,999 R$
Admin
3,999 R$
Mod
999 R$
Vip
699 R$
Kılıç
150 R$
Uçan Halı
75 R$
Ramazan Kandili
50 R$
Siyah Gül
50 R$
Ateş Böceği Kavanozu
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hoşgeldin · welcome61 · 0.00% win
Yeteneklisin · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.