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Plants vs. Gnomes Tycoon

Plants vs. Gnomes Tycoon

A Roblox experience owned by Green Dragon Corp.

Tower defenseENtower defensebotanical themepvp duels

Description (written by the developer; not a statement by this register)

EARNS OFFLINE! Welcome to Plants vs. Gnomes, tower defense with a botanical twist! Build your house, battle other players, and unlock new plants all while fighting off the uprising of EVIL gnomes. 🧙‍♂️ DEFEND your house from massive waves of gnomes 🏗️ BUILD your house and earn tons of coins 🌱 UNLOCK new plants, abilities, and game modes 🆚 BATTLE other players in 1v1 duels

Last updated by the developer 12 May 2026, 00:12 UTC.

1
playing (measured 10 Aug 2026, 14:37 UTC)
362,955
lifetime visits
88%
liked (1,920 👍 / 273 👎)
3,167
favourites (8.7 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:374first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grass Gatling
299 R$
Twin Sunflower
199 R$
Double Money
39 R$
Auto Collect
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome215,261 · 100.0% win
Sapling · other85,506 · 98.0% win
Sod On · other76,368 · 94.7% win
Level 5 · progression22,483 · 30.3% win
GNOME-MEGA · other5,896 · 12.7% win
Versus · other4,407 · 1.3% win
Level 15 · progression713 · 3.3% win
Neighbours · other535 · 0.00% win
Level 20 · progression221 · 1.0% win
What Now? · other143 · 0.70% win
Level 25 · progression65 · 1.7% win
Level 50 · progression3 · 0.00% win
Level 60 · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 88 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:3588+1
14 Oct 2026, 03:3387no change
4 Oct 2026, 03:3387no change
24 Sept 2026, 03:3287no change
14 Sept 2026, 01:4987no change
4 Sept 2026, 01:4887no change
24 Aug 2026, 23:4987no change
14 Aug 2026, 23:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.