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[🌸GARDEN + RUNE CLONE🌸] Rarity Simulator

[🌸GARDEN + RUNE CLONE🌸] Rarity Simulator

A Roblox experience owned by Prism Creation.

SimulatorENsimulatorrarityleaderboards

[🌸GARDEN + RUNE CLONE🌸] Rarity Simulator is a simulator experience created on 2024-04-12. The title has accumulated 1,242,980 lifetime visits and holds 2,588 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Reach the highest rarity possible! - Roll your rarity with 1000+ to discover 🍀 Open Runes to boost your rarity and other features! Can you get the Secret Rune? 👀 Reset your rarity for powerful upgrades! 📈 Climb the leaderboards and become #1! 🏆 Join our community for codes and announcements!! ⭐ Group Benefits: +4 Walkspeed, x3 Rarity Luck and +2 Rune Bulk Credits: WaterGotLazy - Building|Design NoelDevs - Scripting Hajoca - Balancing|Ideas

Last updated by the developer 23 Jul 2025, 19:33 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
1,242,980
lifetime visits
84%
liked (2,053 👍 / 393 👎)
2,585
favourites (2.1 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% Sale] All Gamepasses
1,399 R$
[50% Sale] Elite
449 R$
[50% Sale] x2 Stats
299 R$
[50% Sale] x2 Rune Speed
299 R$
[50% Sale] x2 Tokens
249 R$
[50% Sale] VIP
199 R$
[50% Sale] +2 Rune Bulk
149 R$
[50% Sale] x2 Rune Luck
149 R$
[50% Sale] x3 Rarity Bulk
99 R$
[50% Sale] x3 Rarity Luck
99 R$
[50% Sale] Auto Rarity
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome153,838 · 100.0% win
First Rebirth! · progression141,771 · 100.0% win
First Prestige! · progression54,007 · 80.0% win
First Ascension! · progression41,906 · 0.00% win
First Reincarnation! · progression19,998 · 0.00% win
First Solar! · welcome12,805 · 0.00% win
First Lunar! · welcome12,683 · 0.00% win
First Eclipse! · progression11,466 · 0.00% win
First Cataclysm! · progression10,930 · 0.00% win
First Red! · other8,544 · 0.00% win
First Blue! · welcome8,301 · 0.00% win
First Green! · welcome8,233 · 0.00% win
First Colorless! · welcome7,729 · 0.00% win
First RGB! · other7,503 · 0.00% win
Auto Rarity [GIFT] · collection2,207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4984no change
14 Aug 2026, 13:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.