[🌸GARDEN + RUNE CLONE🌸] Rarity Simulator
A Roblox experience owned by Prism Creation.
SimulatorENsimulatorrarityleaderboards
[🌸GARDEN + RUNE CLONE🌸] Rarity Simulator is a simulator experience created on 2024-04-12. The title has accumulated 1,242,980 lifetime visits and holds 2,588 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Reach the highest rarity possible! - Roll your rarity with 1000+ to discover 🍀 Open Runes to boost your rarity and other features! Can you get the Secret Rune? 👀 Reset your rarity for powerful upgrades! 📈 Climb the leaderboards and become #1! 🏆 Join our community for codes and announcements!! ⭐ Group Benefits: +4 Walkspeed, x3 Rarity Luck and +2 Rune Bulk Credits: WaterGotLazy - Building|Design NoelDevs - Scripting Hajoca - Balancing|Ideas
Last updated by the developer 23 Jul 2025, 19:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:49 | 84 | no change |
| 14 Aug 2026, 13:48 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.