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Amazing's Tower Supernerfs

Amazing's Tower Supernerfs

A Roblox experience owned by Amazings Tower Supernerfs.

Tower defenseENtower defensenerfed mechanicsgroup reward

Amazing's Tower Supernerfs is a tower-defense experience created on April 13, 2024. The game has accumulated 707,190 lifetime visits and 1,960 favorites. Currently, 29 players are active. The title holds a 68% like percentage. The description notes that towers are nerfed versions and no requirements exist for accessing rings.

Description (written by the developer; not a statement by this register)

JOIN THE GROUP FOR A FREE TACO HEALING ITEM. DISCLAIMER: None of the towers in this game were made by me, they are just nerfed versions of the towers. Also there are no tower requirements needed to access rings in this game.

Last updated by the developer 10 Aug 2026, 17:03 UTC.

29
playing (measured 10 Aug 2026, 23:50 UTC)
707,190
lifetime visits
69%
liked (769 👍 / 349 👎)
2,001
favourites (2.8 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:5012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
250 R$
Private Servers
100 R$
Teleport Sign Travel
25 R$
Helicopter Powers
15 R$
T-Pose
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

yay · other9,500 · 0.00% win
Beat the Tower of Scintillating Microscale :SN · progression9,043 · 2.8% win
Beat the Tower of Bloodthirsty Kenos: Supernerf · progression2,668 · 1.3% win
Beat the Tower of Intricate Precision: Supernerf · progression1,907 · 0.30% win
Beat the Tower of Vacant Hindrances: Supernerf · progression1,526 · 0.30% win
Beat the Tower of Uttermost Antagonism: Supernerf · progression1,441 · 0.30% win
Beat the Tower of Unsettling Heights: Supernerf · progression1,238 · 0.60% win
Beat the Tower of The Roof's Pique: Supernerf · progression1,057 · 0.60% win
Beat the Ikea Tower: Supernerf · progression938 · 0.30% win
Beat the Not Even A Tower: Nerf · progression865 · 0.30% win
Beat the Was A Tower: Supernerf · progression850 · 0.00% win
Beat the Tower of Thje Corner: Supernerf · progression811 · 0.30% win
Beat the Tower of Lucas Penteado: Supernerf · progression797 · 0.00% win
Beat the Tower of Futile Perusal: Supernerf · progression769 · 0.00% win
Beat the Tower of Thje Wall: Supernerf · progression551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 68 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3169+1
14 Aug 2026, 18:3068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.