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Barren [beta]

Barren [beta]

A Roblox experience owned by Team Lumi.

SurvivalENsurvivalbuildingresource gathering

Barren [beta] is a survival experience created on 2018-03-07. The game currently has 0 players online. It has accumulated 6,857,687 lifetime visits, 116,714 favorites, and a 72% like percentage. The description notes the game is in a beta-testing stage with potential bugs and specific mechanics for reporting exploiters and crafting materials.

Description (written by the developer; not a statement by this register)

Say "/e report" to report an exploiter! -WARNING: EXPLOITING BUGS IS A BANNABLE OFFENSE Affiliating with an exploiter will also come with punishment VIP Servers have separate data, keep that in mind before you buy one! Structures do save in VIP servers and don't decay. Drop 1x stone on the ground, hit it with a hammer (or a rock). You get 2x Cut Stone. You can do this with a few other materials. [beta-testing stage] The game's core game-play is pretty much finished, but there still may be bugs. Some skins may not be working. Press H to see Controls in game. Press J to hide your HUD (for screenshots)

Last updated by the developer 15 Apr 2020, 07:14 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
6,857,687
lifetime visits
72%
liked (25,954 👍 / 10,095 👎)
116,699
favourites (17.0 per 1k visits)
7 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester · other1,467,621 · 0.00% win
Reach Level 10 · progression59,984 · 0.00% win
Reach Level 20 · progression18,726 · 0.00% win
Meet a Dev · other15,649 · 0.00% win
Alpha Tester · other4,165 · 0.00% win
Reach Level 35 · progression3,885 · 0.00% win
Reach Level 50 · progression792 · 0.00% win
Reach Level 75 · progression110 · 0.00% win
Reach Level 100 · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0472no change
13 Aug 2026, 23:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.