Tuantu's lobotomization branches
A Roblox experience owned by TuanTu's development group.
Fighting & PvPENLobotomy CorporationItem AsylumAbnormality Fighting
Tuantu's lobotomization branches is a fighting-pvp experience created on 2024-04-13. It has recorded 14,862,905 lifetime visits and 62,867 favorites. Currently, 1,804 players are active. The title holds a 93% like percentage. The description notes inspiration from Lobotomy Corporation and Item Asylum, featuring gameplay elements such as fighting abnormalities and grinding mechanics.
Description (written by the developer; not a statement by this register)
Version 0.9.1 EPILEPSY WARNING: This game contains bright, flashing lights and imagery that may not be suitable for those with photosensitive epilepsy. A copy of Lobotomy Corporation (You should buy it NOW!) and lightly inspired by Item Asylum Welcome to Tuantu's Lobotomization Branches where you can fight abnormalities, grind, ruin people's day by releasing the abnormalities, or just more grinding. Credits are moved in the game menu. Keybinds: T - Stats Q - Dash F - Block/Parry M - Gifts P - Settings Z - Minimap G - Stims V - Carry J - Encyclopedia L - Open Public EGO Pool Middle Click - Ping object (Requires map) Facility owner commands: /kick [Player name] /ban [Player name] /unban [Player name] /sessionshutdown /resetday /memrep /dictatortoggle [true/false]
Last updated by the developer 23 Aug 2026, 22:36 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 20:50 | 483 | -69 |
| 24 Aug 2026, 19:50 | 552 | -15 |
| 24 Aug 2026, 18:50 | 567 | -58 |
| 24 Aug 2026, 17:50 | 625 | -91 |
| 24 Aug 2026, 16:50 | 716 | -116 |
| 24 Aug 2026, 15:50 | 832 | -157 |
| 24 Aug 2026, 14:50 | 989 | -95 |
| 24 Aug 2026, 13:50 | 1,084 | +99 |
| 24 Aug 2026, 12:50 | 985 | +148 |
| 24 Aug 2026, 11:50 | 837 | +89 |
| 24 Aug 2026, 10:50 | 748 | +62 |
| 24 Aug 2026, 09:50 | 686 | -30 |
| 24 Aug 2026, 08:50 | 716 | +30 |
| 24 Aug 2026, 07:50 | 686 | +59 |
| 24 Aug 2026, 06:50 | 627 | -21 |
| 24 Aug 2026, 05:50 | 648 | +2 |
| 24 Aug 2026, 04:50 | 646 | +79 |
| 24 Aug 2026, 03:50 | 567 | -92 |
| 24 Aug 2026, 02:50 | 659 | -23 |
| 24 Aug 2026, 01:50 | 682 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:50 | 93 | no change |
| 24 Aug 2026, 19:50 | 93 | no change |
| 24 Aug 2026, 18:50 | 93 | no change |
| 24 Aug 2026, 17:50 | 93 | no change |
| 24 Aug 2026, 16:50 | 93 | no change |
| 24 Aug 2026, 15:50 | 93 | no change |
| 24 Aug 2026, 14:50 | 93 | no change |
| 24 Aug 2026, 13:50 | 93 | no change |
| 24 Aug 2026, 12:50 | 93 | no change |
| 24 Aug 2026, 11:50 | 93 | no change |
| 24 Aug 2026, 10:50 | 93 | no change |
| 24 Aug 2026, 09:50 | 93 | no change |
| 24 Aug 2026, 08:50 | 93 | no change |
| 24 Aug 2026, 07:50 | 93 | no change |
| 24 Aug 2026, 06:50 | 93 | no change |
| 24 Aug 2026, 05:50 | 93 | no change |
| 24 Aug 2026, 04:50 | 93 | no change |
| 24 Aug 2026, 03:50 | 93 | no change |
| 24 Aug 2026, 02:50 | 93 | no change |
| 24 Aug 2026, 01:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.