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Tuantu's lobotomization branches

Tuantu's lobotomization branches

A Roblox experience owned by TuanTu's development group.

Fighting & PvPENLobotomy CorporationItem AsylumAbnormality Fighting

Tuantu's lobotomization branches is a fighting-pvp experience created on 2024-04-13. It has recorded 14,862,905 lifetime visits and 62,867 favorites. Currently, 1,804 players are active. The title holds a 93% like percentage. The description notes inspiration from Lobotomy Corporation and Item Asylum, featuring gameplay elements such as fighting abnormalities and grinding mechanics.

Description (written by the developer; not a statement by this register)

Version 0.9.1 EPILEPSY WARNING: This game contains bright, flashing lights and imagery that may not be suitable for those with photosensitive epilepsy. A copy of Lobotomy Corporation (You should buy it NOW!) and lightly inspired by Item Asylum Welcome to Tuantu's Lobotomization Branches where you can fight abnormalities, grind, ruin people's day by releasing the abnormalities, or just more grinding. Credits are moved in the game menu. Keybinds: T - Stats Q - Dash F - Block/Parry M - Gifts P - Settings Z - Minimap G - Stims V - Carry J - Encyclopedia L - Open Public EGO Pool Middle Click - Ping object (Requires map) Facility owner commands: /kick [Player name] /ban [Player name] /unban [Player name] /sessionshutdown /resetday /memrep /dictatortoggle [true/false]

Last updated by the developer 23 Aug 2026, 22:36 UTC.

483
playing (measured 24 Aug 2026, 20:50 UTC)
15,109,048
lifetime visits
93%
liked (24,478 👍 / 1,867 👎)
63,752
favourites (4.2 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4831,44596410 August 202624 August 2026
74 measurements spanning 14 days, net -735. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 339–1,589 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:50483-69
24 Aug 2026, 19:50552-15
24 Aug 2026, 18:50567-58
24 Aug 2026, 17:50625-91
24 Aug 2026, 16:50716-116
24 Aug 2026, 15:50832-157
24 Aug 2026, 14:50989-95
24 Aug 2026, 13:501,084+99
24 Aug 2026, 12:50985+148
24 Aug 2026, 11:50837+89
24 Aug 2026, 10:50748+62
24 Aug 2026, 09:50686-30
24 Aug 2026, 08:50716+30
24 Aug 2026, 07:50686+59
24 Aug 2026, 06:50627-21
24 Aug 2026, 05:50648+2
24 Aug 2026, 04:50646+79
24 Aug 2026, 03:50567-92
24 Aug 2026, 02:50659-23
24 Aug 2026, 01:50682first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Save Slots [PRE-SALE]
200 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the corporation, newbie. · welcome1,112,526 · 18.8% win
Training program completed · progression174,041 · 4.4% win
The Rationality to Maintain Discretion · other126,616 · 3.5% win
The Fearlessness to keep on Living110,503 · 3.1% win
The Hope to be a Better Person · other102,421 · 3.3% win
The Will to Stand up Straight · other88,575 · 3.2% win
Through the Dark Twilight · progression74,817 · 2.1% win
The Expectation for the Meaning of Existence · other66,846 · 2.2% win
Those who are Faithful and Trustworthy · other56,430 · 1.7% win
The Courage to Protect · other50,726 · 1.0% win
The Eye Embracing the Past; Building the Future · other30,722 · 1.3% win
The Eye Facing the Fear; Breaking the Cycle · progression15,613 · 1.7% win
TUANTU THEATRE0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202624 August 2026
74 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 74
Measured (UTC)% likedChange
24 Aug 2026, 20:5093no change
24 Aug 2026, 19:5093no change
24 Aug 2026, 18:5093no change
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

tuantuslobotomizationbranches.fandom.com1 active editors · 891 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.