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Transform vs Sword Simulator

Transform vs Sword Simulator

A Roblox experience owned by Lucky Lions Studios.

SimulatorENtransformationpet collectionwave defense

Transform vs Sword Simulator is a simulator experience created on 2024-04-13. It has recorded 3,800,668 lifetime visits and 137,447 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description outlines gameplay involving enemy waves, weapon equipping, transformations, and pet recruitment.

Description (written by the developer; not a statement by this register)

❤️Welcome to Transform vs Sword Simulator ❤️ 🎁 -Welcome gift code: "tvs666", get an adorably cool unicornt 🎁 -2k Like Code:QF668. 🎁 -5k Like Code:FCL668. 🎁 -10k Like Code:DFS103. 🎁 -20k Group Member Code:BGF21. 🎁 -30k Group Member Code:ASD99. 🎁 -40k Group Member Code:WER68 🎁 -50k Group Member Code:Coming soon. 💡How to play? ⚔️- Defeat wave after wave of enemies and challenge the final BOSS ⚔️- Equip powerful weapons and feed them ⚔️- Equip transformation items and morph into epic heroes ⚔️- Recruit adorable yet powerful pets to assist you 👍-Please like and support us to update more content! Welcome to our game! Here, you can not only experience the thrill of transforming and wielding swords, but also enhance and upgrade them to boost your combat abilities. Explore this adventurous world, push your limits, and become the ultimate force, brave player! Tags: sword, transform, halo, morph, pet, battle, friend, hero, monster, magic, girl, infinity

Last updated by the developer 3 Aug 2026, 02:13 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
3,800,668
lifetime visits
96%
liked (21,317 👍 / 984 👎)
137,403
favourites (36.2 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

lucky
599 R$
Triple gold coins
499 R$
VIP
499 R$
Triple Diamond
499 R$
Triple eggs
399 R$
Double experience
299 R$
Double Diamond
299 R$
Double gold coins
299 R$
Unlimited pushing of people.
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,214,177 · 0.00% win
Defeat the first level boss · progression487,780 · 0.00% win
Defeat the second level boss · progression102,141 · 0.00% win
Defeat the third level boss · progression27,029 · 0.00% win
Defeat the fourth level boss · progression10,189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4996no change
24 Aug 2026, 03:4896no change
14 Aug 2026, 03:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.