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Jump or Die!

Jump or Die!

A Roblox experience owned by DIGIBU!.

ObbyENobstaclemultiplayerleaderboard

Jump or Die! is an obby experience created on 2024-04-13. It has accumulated 8,273,466 lifetime visits and 1,227,480 favorites. The game holds a 55% like percentage. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

⬆️ Jump or Die ⬆️ - 😎 One player controls the spinner - 💀 Multiple game modes! - ❤️ Buy lives to play longer - ☢️ Sabotage others with nukes and more - 🏆 Beat other players and get on top of the leaderboards 👑Premium Players Benefits: +10% Coins, PREMIUM Chat tag Make sure to 👍 Like and ⭐ Favorite the game! ✅ Join the group!

Last updated by the developer 8 Feb 2026, 21:45 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
8,273,466
lifetime visits
55%
liked (8,210 👍 / 6,643 👎)
1,227,356
favourites (148.3 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dominus Pet!
499 R$
2x Coins!
449 R$
Triple Jump!
349 R$
Double Jump!
249 R$
Unlock 4 Lives!
249 R$
Magic Carpet!
199 R$
Jump Coil!
149 R$
VIP!
99 R$
3 Pets!
99 R$
Speed Coil!
99 R$
Boombox!
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,292,394 · 100.0% win
First Victory! · progression1,100,837 · 0.00% win
Bought a Pet! · collection137,643 · 0.00% win
10 Victories! · progression7,421 · 0.00% win
100 Victories! · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.