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🔪Survival The Zoonomaly The Killers

🔪Survival The Zoonomaly The Killers

A Roblox experience owned by Codzing Games.

HorrorENhorrorescapehide-and-seek

Survival The Zoonomaly The Killers is a horror experience created on 2024-04-13. It has recorded 4,031,614 lifetime visits and 556,665 favorites. Currently, zero players are active. The game holds a 54% like percentage. Tags include survival, horror, and references to Zoonomaly and Poppy Playtime characters.

Description (written by the developer; not a statement by this register)

👋 Welcome to 🔪Survival The Zoonomaly The Killers 🎁Try to Survive Zoonomaly and become the best player by time! ⚠️This game was only made from free or self-made models! 🔔Tags : Survival, Zoonomaly, Catnap, Smiling Critters, Poppy, Poppy Playtime, Escape

Last updated by the developer 2 Dec 2025, 13:01 UTC.

0
playing (measured 11 Aug 2026, 02:19 UTC)
4,031,614
lifetime visits
54%
liked (167 👍 / 142 👎)
556,662
favourites (138.1 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
Deadly Sword
669 R$
Lazer Gun
499 R$
Survival Knife
349 R$
Be Smile Cat The Killer
289 R$
x2 Time
249 R$
Flying Cloud
199 R$
Super Coil
179 R$
Body Swap Potion
129 R$
Boombox
129 R$
Yellow Trail
49 R$
Orange Trail
49 R$
Red Trail
49 R$
Blue Trail
49 R$
Purple Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,612,239 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1954no change
14 Aug 2026, 03:1854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.