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[✨RELEASE] Noob Blasters

[✨RELEASE] Noob Blasters

A Roblox experience owned by Social Cabin.

SimulatorENsimulatornoob themepet collection

Description (written by the developer; not a statement by this register)

JOIN OUR GROUP! https://www.roblox.com/groups/244406/Social-Cabin#!/about Welcome to Noob Blasters! Get ready to blast noobs and collect coins and gems 💎 as you embark on an epic adventure. Use your loot to buy awesome upgrades, cute pets 🐾, and powerful power-ups 💥. Level up to unlock exciting new maps and face even tougher challenges. Whether you're a newbie or a pro, Noob Simulator offers endless fun and excitement. Are you ready to dominate the noobs and become the ultimate champion? Jump in now and start your adventure! 🚀 CODES - "release" "noobblasters#1" "colethebestdev" "vknzach" Creators - VKNZach coleeswrld1

Last updated by the developer 31 Jul 2025, 19:39 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
49,422
lifetime visits
36%
liked (172 👍 / 307 👎)
688
favourites (13.9 per 1k visits)
7 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100 Storage
650 R$
x2 Rebirths
550 R$
x2 Gems
450 R$
x2 Damage
450 R$
Triple Hatch
450 R$
+4 Pets
400 R$
VIP Pass
400 R$
x2 Luck
350 R$
+10 Storage
245 R$
+2 Pets
200 R$
Teleport
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing · welcome3,146 · 0.00% win
Meet the owner · other672 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.