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Finite's Difficulty Chart Obby

Finite's Difficulty Chart Obby

A Roblox experience owned by Finite Studio.

ObbyENdifficulty chartprogressive difficultyparkour

Finite's Difficulty Chart Obby is an obby genre experience created on 2024-04-13. It has accumulated 1,636,759 lifetime visits and 33,887 favorites. The experience holds a 41% like percentage. Currently, zero users are playing. The description notes progressive difficulty and specific update details.

Description (written by the developer; not a statement by this register)

✨Welcome to Finite's Difficulty Chart Obby! This obby starts off easy but gets progressively harder the further you get! Do you have the skills needed to reach the end? CURRENT CODES: Update1, 500KVISITS, HYPE, MORE Update 1!: 1 New Difficulty; 51 New Stages (201 Total) Group and Like Rewards Coin Bug Fix New Models New Archways Ice Different Colors New Badges Mobile Shiftlock Fix Bug Fixes Alignment Keys Credits: ItzFinite 💀 Press 'R' to reset your character [Tags] dco sdco pdco2 easy medium hard obby difficult rage parkour tower of hell toh jtoh coins rebirth tokens stages checkpoints trails halos pets wraparound ladder flick wall hop wallhop

Last updated by the developer 22 May 2026, 21:39 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
1,636,759
lifetime visits
41%
liked (1,415 👍 / 2,076 👎)
33,878
favourites (20.7 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
350 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Regen Coil
79 R$
2x Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless Level · progression582,051 · 0.00% win
Beginner Level · progression464,396 · 0.00% win
Easy Level · progression403,718 · 0.00% win
Simple Level · progression352,972 · 0.00% win
Medium Level · progression261,624 · 0.00% win
Rough Level · progression119,952 · 100.0% win
Hard Level · progression111,145 · 100.0% win
Very Hard Level · progression67,985 · 100.0% win
Difficult Level · progression46,103 · 100.0% win
Effortless Tower · progression10,767 · 0.00% win
Terrible Level · progression6,068 · 0.00% win
Meet The Owner · other4,320 · 0.00% win
YOU WIN! · progression3,732 · 0.00% win
Medium Tower · other3,712 · 0.00% win
Difficult Tower · progression3,493 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked3 September 2026 — 41 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5141no change
14 Aug 2026, 11:3041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.