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Troll Obby 2

Troll Obby 2

A Roblox experience owned by Trolled..

ObbyENtroll mechanicsstagesparkour

Description (written by the developer; not a statement by this register)

👋 Welcome to THE TROLL OBBY 2👋 👍 Like & ⭐ Favorite for more updates! ⭐Free Skips per hour! ⭐ 💀 Press 'R' to reset your character! 💀 ✨ This game was inspired by The Troll Obby, Troll People Obby & TEH TROLL OBBY. ✨ ⚠️ You may need to Reset Your Character For the Game to sync your data! ⚠️ 😊 50+ Fun Stages! 😊 🔨 Made by Trolled 🔨 🔨 Music Produced by Omzaum 🔨 the troll obby troll obby trol troll dco trol obby stage per difficulty chart obby the troll obby oby escape the obby speed run obby difficulty chart obby dco difficult impossible obby impossible obby to heaven the impossible obby easy obby hard obby fun obby troll people obby simulator tycoon troll obby fling people obby yeet a friend obby

Last updated by the developer 12 Jun 2024, 17:51 UTC.

0
playing (measured 15 Aug 2026, 07:53 UTC)
16,269
lifetime visits
46%
liked (19 👍 / 22 👎)
23
favourites (1.4 per 1k visits)
14 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RailGun
799 R$
Invicibility
650 R$
Admin Pass
499 R$
Fusion Coil
99 R$
Speed Coil
79 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To the Troll Obby 2 · welcome13,138 · 0.00% win
Stage 40 · progression416 · 0.00% win
Stage 10 · progression1 · 0.00% win
Stage 20 · progression1 · 0.00% win
Stage 30 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.