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Country RNG 🎊

Country RNG 🎊

A Roblox experience owned by Retrobyte Gamess.

OtherENRNGLuckCollection

Country RNG 🎊 is an other genre Roblox experience created on 2024-04-15. The game has accumulated 2,547,612 lifetime visits and 10,452 favorites. Currently, zero users are playing. The title holds a 94% like percentage. Development credits include Super, Soggy, Franky, and Slimey, with music by flam_god12.

Description (written by the developer; not a statement by this register)

🎲 Roll for rare countries and flex your massive flags to your friends! 🏗️ Upgrade your Luck to get better flags! 🚀 Experience cool events when rolling rare things! 🖥️ Join the Community Server to get leaks of the future updates or win prizes! 🛠️ Development Team Super - Scripter Soggy - Designer/Modeler Franky - Scripter Slimey - Scripter/Modeler 🎹 Credits to flam_god12 for the music! ❤️ Enjoy! Remember to 👍 Like and ⭐ Favorite if you want to see updates!

Last updated by the developer 18 Jul 2026, 18:42 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
2,547,612
lifetime visits
94%
liked (29,982 👍 / 1,864 👎)
10,443
favourites (4.1 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X LUCK
299 R$
Faster Roll
199 R$
3X Potion Buy
149 R$
2X Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome406,360 · 0.00% win
Parkour! · progression79,468 · 0.00% win
Determined · other70,651 · 0.00% win
Lucky · other46,187 · 0.00% win
How'd You Get Up Here? · progression37,689 · 0.00% win
Bleeding Moon · other32,372 · 0.00% win
Cliffhanger · other31,822 · 0.00% win
It's Dark in Here · other30,357 · 0.00% win
Squidward · other27,189 · 0.00% win
Very Lucky · other20,358 · 0.00% win
Parkour Parkour! · other19,971 · 0.00% win
Secret Portal · secret16,862 · 0.00% win
Sigma · other13,746 · 0.00% win
Quadrillionare · collection13,567 · 0.00% win
Extraordinarily Lucky · other10,308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2094no change
24 Aug 2026, 07:1894no change
14 Aug 2026, 07:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.