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FUNKY CRINS

FUNKY CRINS

A Roblox experience owned by Bapple's Epic Group.

OtherENfan-gameunknown-ipgeneric

Description (written by the developer; not a statement by this register)

FAN-GAME MADE BY BAPPLE AND THAT ONE GUY!!! PLEASE LIKE AND FOLLOW FOR MORE UPDATES!!!

Last updated by the developer 11 May 2025, 02:15 UTC.

0
playing (measured 25 Aug 2026, 23:51 UTC)
765
lifetime visits
0%
liked (0 👍 / 5 👎)
1
favourites (1.3 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win
placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

025 August 2026 — 0 % liked26 September 2026 — 0 % liked25 August 202626 September 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 04:170no change
25 Aug 2026, 23:510first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.