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Samurai Swordsman Simulator: Chibi Usagi [BETA]

Samurai Swordsman Simulator: Chibi Usagi [BETA]

A Roblox experience owned by Murky Tech.

SimulatorENsimulatoractionUsagi Yojimbo

Description (written by the developer; not a statement by this register)

Fight alongside the legendary Samurai warrior, Chibi Usagi, and friends to become the ultimate Samurai swordsman! 🐰⚔️ Battle ferocious bosses, travel to crazy new worlds and win awesome prizes!! 🏆 ✨✨ ✨✨✨✨GRASSCUTTER UGC LAUNCHING SOON✨✨✨✨✨✨✨✨ 💪 Complete fast-paced quests 🌎 Explore mysterious new worlds ⚔️ Level up your weapons and become all-powerful 👹 Defeat mega bosses in epic raid battles LET'S GOOOO!!! Based on the popular Usagi Yojimbo & Chibi Usagi comic books by Stan & Julie Sakai. Enjoying the game? Smash that👍⭐🔔 and stay tuned for new updates coming soon! 👀 Join our group, we'd love to hear your thoughts! 📢 https://www.roblox.com/groups/32626370/Murky-Tech#!/about

Last updated by the developer 15 Jul 2025, 18:42 UTC.

0
playing (measured 11 Aug 2026, 11:19 UTC)
95,481
lifetime visits
68%
liked (220 👍 / 102 👎)
1,098
favourites (11.5 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Ultra Auto Battle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked World 1: Japanese Village69,368 · 0.00% win
Rebirth 1 · progression16,538 · 0.00% win
rebirth 2 · progression8,635 · 0.00% win
Unlocked World 2: Bamboo Forest · progression7,094 · 100.0% win
rebirth 3 · progression5,756 · 100.0% win
rebirth 4 · progression4,283 · 100.0% win
rebirth 5 · progression3,318 · 100.0% win
Unlocked World 3: Mountains · progression3,218 · 0.00% win
rebirth 6 · progression3,002 · 0.00% win
Entered Raid Event · social2,702 · 0.00% win
rebirth 7 · progression2,075 · 0.00% win
rebirth 8 · progression1,621 · 0.00% win
Unlocked World 4: Forest · progression1,457 · 0.00% win
rebirth 9 · progression1,281 · 0.00% win
rebirth 10 · progression890 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3868no change
15 Aug 2026, 11:3168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.