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Thrill Island Theme Park 🎢

Thrill Island Theme Park 🎢

A Roblox experience owned by TheCoderBunny Studios.

SimulatorENtheme parksimulationroleplay

Thrill Island Theme Park 🎢 is a simulator experience created on 2018-03-07. The game has accumulated 31,564,741 lifetime visits and 106,113 favorites. It currently holds an 83% like percentage with zero players active at this time.

Description (written by the developer; not a statement by this register)

Welcome to Thrill Island! 🌴🎢 Thrill Island is an epic theme park where fun never stops! Explore amazing rides, exciting games, and cool attractions designed for everyone. Whether you love fast roller coasters, fun games, or playing with friends, Thrill Island has something for you! Build and design your very own home island and invite friends! Roleplay with cool items and tasty foods in this theme park simulation and live your dream life as a park employee or visitor! Ready for an adventure? Come to Thrill Island and let the fun begin!

Last updated by the developer 3 Aug 2026, 01:40 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
31,564,741
lifetime visits
83%
liked (19,134 👍 / 3,846 👎)
106,105
favourites (3.4 per 1k visits)
7 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3383no change
23 Aug 2026, 15:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.