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Deadly Camp [⛺]

Deadly Camp [⛺]

A Roblox experience owned by ECB Developers.

SurvivalENzombie survivalcamp buildinghorror

Deadly Camp [⛺] (2024) is a survival game on Roblox, measured at over 43 million lifetime visits. It records 1,262 playing now, a like rating of 78%, over 2.6 million favourites.

Description (written by the developer; not a statement by this register)

🧟 Zombie Outbreak Begins! 🚍 Drive through the stranded forest ⛺ Build camp to rest 🫳 Loot the surroundings 👁️ But be careful! Eyes are everywhere.. ⏳ This game is in early stages of development. Expect bugs and if you find one, let us know in our community group and servers! 📲 Avaiable Platforms: Mobile, Console, PC, Tablet ⚠️ This game contains jumpscare and flashing lights. Play at your own risk.

Last updated by the developer 28 Oct 2026, 15:03 UTC.

840
playing (measured 4 Nov 2026, 05:50 UTC)
45,441,671
lifetime visits
78%
liked (6,661 👍 / 1,833 👎)
2,763,468
favourites (60.8 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3441,8561,10084014 October 20264 November 2026
500 measurements spanning 21 days, net +97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 117–2,083 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 05:50840+173
4 Nov 2026, 04:50667+88
4 Nov 2026, 03:50579+1
4 Nov 2026, 02:50578-16
4 Nov 2026, 01:50594-64
4 Nov 2026, 00:50658+152
3 Nov 2026, 23:50506-180
3 Nov 2026, 22:50686-30
3 Nov 2026, 21:50716-50
3 Nov 2026, 20:50766-130
3 Nov 2026, 19:50896-150
3 Nov 2026, 18:501,046-189
3 Nov 2026, 17:501,235-69
3 Nov 2026, 16:501,304+89
3 Nov 2026, 15:501,215-58
3 Nov 2026, 14:501,273+62
3 Nov 2026, 13:501,211+96
3 Nov 2026, 12:501,115+42
3 Nov 2026, 11:501,073+109
3 Nov 2026, 10:50964first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol
399 R$
SMG
349 R$
Supresser
199 R$
Advanced Backpack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1.000m Driven · progression7,375,365 · 57.5% win
10.000m Driven · progression121,940 · 0.80% win
5 Boss Defeated · progression15,582 · 0.10% win
Nuke Ending · progression4,900 · 0.00% win
Unleash The Power · other2,971 · 0.00% win
50.000m Driven · progression2,532 · 0.00% win
20 Boss Defeated · progression511 · 0.00% win
100.000m Driven · progression176 · 0.00% win
50 Boss Defeated · progression32 · 0.00% win
100 Boss Defeated · progression6 · 0.00% win
Party Master · other6 · 0.00% win
250.000m Driven · progression5 · 0.00% win
500.000m Driven · progression0 · 0.00% win
1.000.000m Driven · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7821 August 20264 November 2026
1776 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1776
Measured (UTC)% likedChange
4 Nov 2026, 05:5078no change
4 Nov 2026, 04:5078no change
4 Nov 2026, 03:5078no change
4 Nov 2026, 02:5078no change
4 Nov 2026, 01:5078no change
4 Nov 2026, 00:5078no change
3 Nov 2026, 23:5078no change
3 Nov 2026, 22:5078no change
3 Nov 2026, 21:5078no change
3 Nov 2026, 20:5078no change
3 Nov 2026, 19:5078no change
3 Nov 2026, 18:5078no change
3 Nov 2026, 17:5078no change
3 Nov 2026, 16:5078no change
3 Nov 2026, 15:5078no change
3 Nov 2026, 14:5078no change
3 Nov 2026, 13:5078no change
3 Nov 2026, 12:5078no change
3 Nov 2026, 11:5078no change
3 Nov 2026, 10:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.