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Cultivation Online

Cultivation Online

A Roblox experience owned by Face Slapping Sect.

SimulatorENincrementalcultivationreincarnation

Cultivation Online is a simulator experience created on April 15, 2024. The game has accumulated 1,228,106 lifetime visits and 11,904 favorites. Currently, zero users are playing. The title holds a 75% like percentage. It is categorized under the simulator genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Cultivation Online! Your goal is to beat death. Incremental game where you can see your lifespan surpass the eons! And if you get bored, reincarnate and become the strongest Immortal in your future lives! And if your lifespan catches up to you, then... destroy death! Aug 5, 2025 - Join the comms server for updates on what we've been working on recently, and just general updates! We post sneak peeks every so often.

Last updated by the developer 16 Mar 2026, 18:49 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
1,228,106
lifetime visits
75%
liked (3,693 👍 / 1,249 👎)
11,864
favourites (9.7 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Background Donation
100,000 R$
Great Ancestor
50,000 R$
Sect Leader
25,000 R$
Honored One (GOD TIER SUPPORTER)
8,000 R$
WOAH
5,000 R$
Unlock All Backgrounds
2,000 R$
Instant Reroll
400 R$
Better Reinforcements
200 R$
2x Affinity Luck
200 R$
Tier 2 Supporter
50 R$
Tier 1 Supporter
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester (Unlocks Auto Breakthrough) · other45,083 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked13 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3675no change
13 Oct 2026, 16:3575no change
3 Oct 2026, 16:3475no change
13 Sept 2026, 16:0675no change
14 Aug 2026, 13:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

cultivation-online.fandom.com11 active editors · 8,125 edits
701 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.