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The Repairman Experience πŸ”§

The Repairman Experience πŸ”§

A Roblox experience owned by NRFL Studios.

HorrorENhorrormysteryexperience

The Repairman Experience πŸ”§ is a horror game created on 2024-04-15. It has accumulated 884,194 lifetime visits and 34,948 favorites. The experience holds an 87% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

[NEW!] The Repairman Experience πŸ”§ You get called to a house at night to repair some things but the owners are missing... where could they be? LIKE πŸ‘ + FAVORITE ⭐ the game for Part 2! Similar to: The Plane Experience, Christmas Experience, Santa's Workshop Experience, The Football Experience

Last updated by the developer 27 Apr 2026, 18:49 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
884,194
lifetime visits
87%
liked (916 πŸ‘ / 134 πŸ‘Ž)
34,948
favourites (39.5 per 1k visits)
15 April 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Golden Energy Drink Pet
99 R$
Sprint Ability
89 R$
Faster Movement
79 R$
Energy Drink Pet
69 R$
Neon Gear Pet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome477,076 Β· 0.00% win
All Golden Gears (Collectibles) Β· collection181,363 Β· 0.00% win
Survived ENDING Β· progression132,486 Β· 0.00% win
Caught ENDING Β· progression61,960 Β· 0.00% win
Hero ENDING Β· progression8,099 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.