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[Exclusive Limited!] Accessories & Clothing

[Exclusive Limited!] Accessories & Clothing

A Roblox experience owned by Happy-Designs.

OtherENlimited itemsmerch rewardsobstacle course

Description (written by the developer; not a statement by this register)

[Experience is no longer being maintained - reach out for any customer issues] Accessories and clothing! We drop Limiteds sometimes, the requirements for each can range widely and will be listed in-game. "Free" limited will almost always be rewards for those who own our merch, please do not expect otherwise. Join our group to leave positive or constructive criticisms, we appreciate any feedback that would help us improve. Please be as descriptive as possible. There's an obstacle course, it's stupidly hard, have a crack at it if you want. Every section is verified as possible. Congratulations if you manage to suffer through it.

Last updated by the developer 28 Nov 2025, 23:45 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
47,273
lifetime visits
67%
liked (120 👍 / 58 👎)
206
favourites (4.4 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Pack 5
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You did it! 2 · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.