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Impossible Obby Tower

Impossible Obby Tower

A Roblox experience owned by Raon Development.

ObbyENparkourhigh difficultytower climb

Impossible Obby Tower is an obby genre experience created on 2024-04-16. It has recorded 702,394 lifetime visits and 28,717 favorites. The title holds an 87% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

To most players, this obby is IMPOSSIBLE. However, it doesn't mean it is not possible to beat! With enough practice and skill, you might just be in the 1% percentage of players who will win. Will you reach the top and not rage quit?? Let's find out!! Collect Gems and unlock cool halos and trails! Don't worry! your progress is saved automatically! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) Tags: obby, parkour, difficulty chart, dco, lava, tower, unbeatable, platformer, raging, speed run, hell, wraparound, glitch, challenging, ultimate, rainbow, jump, master, hard, intense, nearly impossible, possible, escape, 1% win.

Last updated by the developer 26 Apr 2026, 06:51 UTC.

0
playing (measured 10 Aug 2026, 23:53 UTC)
702,394
lifetime visits
87%
liked (2,482 👍 / 375 👎)
28,712
favourites (40.9 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,299 R$
Rainbow Flying Carpet!
599 R$
Flying Cloud!
399 R$
Lightning Staff!
399 R$
Jet Pack!
299 R$
Jump Coil!
199 R$
Speed Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome488,371 · 0.00% win
Cleared Stage 20! · progression212,307 · 0.00% win
Cleared Stage 40! · progression133,856 · 0.00% win
Cleared Stage 60! · progression72,176 · 0.00% win
Cleared Stage 80! · progression45,130 · 0.00% win
Cleared Stage 100! · progression22,908 · 0.00% win
Cleared Stage 120! · progression14,756 · 0.00% win
Cleared Stage 140! · progression7,049 · 0.00% win
Cleared Stage 160! · progression5,180 · 0.00% win
Cleared Stage 180! · progression3,172 · 0.00% win
Cleared Stage 200! · progression1,915 · 0.00% win
Cleared Stage 220! · progression768 · 0.00% win
Cleared Stage 240! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2387no change
14 Aug 2026, 18:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.