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[Catalog!🛍️] Avatar Outfit Editor!

[Catalog!🛍️] Avatar Outfit Editor!

A Roblox experience owned by Aimbot Madness HQ.

RoleplayENavatar customizationcatalog itemsemotes

Description (written by the developer; not a statement by this register)

⚠️Updates WILL be coming to an end as my main focus is on Aimbot Madness. ✅ All purchases made in-game will be available immediately in your Roblox inventory & can be used in all games. thank you for playing. Here at Avatar Outfit Editor you can: 🛍️ Find catalog items that you like! 👔👖Check out community outfits made by other users! 🧭 Explore the map! 🕺 Have the ability to use all emotes! 💾 Save your creation to Roblox! 😇Play Project:Deatmatch!: https://www.roblox.com/games/15679509863/POST-SHOWCASE-Project-Deathmatch 🫶🏾Play Impossible Neon Obby: https://www.roblox.com/games/15813436979/Impossible-Neon-Obby-BETA

Last updated by the developer 10 Jul 2025, 17:39 UTC.

0
playing (measured 13 Aug 2026, 05:16 UTC)
1,134
lifetime visits
85%
liked (11 👍 / 2 👎)
6
favourites (5.3 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

900
900 R$
800
800 R$
700
700 R$
600
600 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the creator! · secret430 · 0.00% win
Welcome to Avatar Outfit Creator! · welcome201 · 0.00% win
Alpha Player! · other188 · 0.00% win
Beta Player! · welcome101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.