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[850+] πŸƒ Mini Avatar Outfits

[850+] πŸƒ Mini Avatar Outfits

A Roblox experience owned by Mini Collections.

RoleplayENavatar customizationmini plushieoutfit collection

[850+] πŸƒ Mini Avatar Outfits is a roleplay experience created on 2024-04-16. The game currently has 3 players online and has accumulated 6,257,442 lifetime visits. It holds 226,262 favorites and maintains a 91% like percentage. The description notes over 850 outfits for Mini Plushie Avatars and mentions a marketplace for UGC items.

Description (written by the developer; not a statement by this register)

🌺 Over 850+ Outfits in our game! If you find it laggy, you can create a FREE private server. 🀩 OUTFITS for Mini Plushie Avatars! ⭐ Leave a like if you enjoyed the game, favourite and share with your friends! πŸ›οΈ Any purchase made in-game marketplace will stay in your Roblox Inventory & can be used in all games. If you have any issues or reviews you want to forward to us, please leave a comment on our group wall. https://www.roblox.com/groups/16955026/Mini-Collections#!/about Credits: Thank you to all the UGC creators and Clothing designers that have their creations on the avatars in this game.

Last updated by the developer 13 Apr 2026, 13:03 UTC.

3
playing (measured 10 Aug 2026, 16:15 UTC)
6,257,442
lifetime visits
91%
liked (6,442 πŸ‘ / 625 πŸ‘Ž)
225,932
favourites (36.1 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Mini Avatar Outfits! Β· welcome2,399,032 Β· 0.00% win
Met the Owner! Β· social5,336 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 β€” 91 % liked23 August 2026 β€” 91 % liked2 September 2026 β€” 91 % liked12 September 2026 β€” 91 % liked22 September 2026 β€” 91 % liked2 October 2026 β€” 91 % liked12 October 2026 β€” 91 % liked22 October 2026 β€” 91 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:5091no change
12 Oct 2026, 23:4991no change
2 Oct 2026, 23:4891no change
22 Sept 2026, 23:4791no change
12 Sept 2026, 23:4791no change
2 Sept 2026, 23:4691no change
23 Aug 2026, 23:4591no change
13 Aug 2026, 23:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.