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(JUDEA) Age of Kings AI War Project

(JUDEA) Age of Kings AI War Project

A Roblox experience owned by Nationalist Studios.

Fighting & PvPENAI WarSword FightingAlpha

(JUDEA) Age of Kings AI War Project is a fighting-pvp experience created on 2024-04-16. The game records 1,016,088 lifetime visits and 4,789 favorites. It maintains a 79% like percentage. Currently, zero users are playing. The experience features sword fighting mechanics and user-generated content tools within an alpha development stage.

Description (written by the developer; not a statement by this register)

PRIVATE SERVERS ARE EXTREMELY RECOMMENDED because of those bloody griefers and spammers. New ai game -Sword Fighting -better map -Stuff and btools for you to make scenes this is in alpha so expect bugs Credits: Me [Demolition_Expertist] - Animations and Scripting CentralCommitteeMan - creator and thumbnail Ordiette - Head Developer dizehhh - icon popo_elevator - Thumbnail dogwest -Developer I dont know their roblox Users Shift+P to freecam

Last updated by the developer 12 Oct 2025, 18:06 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
1,016,088
lifetime visits
79%
liked (857 👍 / 221 👎)
4,796
favourites (4.7 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Yellow Sky · other4,419 · 0.00% win
Warriors of Stealth · other1,207 · 0.00% win
A Joke of a Time · other686 · 0.00% win
Creatures hidden through time · collection350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3279no change
14 Aug 2026, 15:3079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.