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Cam's Downfall

Cam's Downfall

A Roblox experience owned by Itzcamcam06.

AdventureENanimeactionsimulation

Description (written by the developer; not a statement by this register)

New codes at 100 likes 👍 ⚠️ Shutdown = Update ⚠️ Premium Players will get 2x more Gold 🎮 Controls 🎮 X / F - Refill / Roles Ability DPad Right / R - Reload ODM Blades RT / LT or Q / E - ODM Grapple Hooks A / Space - Gas Joystick / Shift - Sprint DPad Down / X - Flares Start / P - Back to customization DPad Up / B - Emotes DPad Right / G - Transform (WIP) Based off the anime Attack On Titan Credits: s3bastia_n - Clothing Films - Inspiration Tags: attack on titan, aot, shingeki no kyojin, eren yeager, levi, mikasa, downfall, aot downfall, snk

Last updated by the developer 19 Apr 2026, 22:39 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
1,311
lifetime visits
88%
liked (35 👍 / 5 👎)
29
favourites (22.1 per 1k visits)
16 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloodline Bag
600 R$
Engineer Role
300 R$
[PRE-ORDER] Captain Role
150 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome925 · 100.0% win
First time dying? · other334 · 59.3% win
5 Kills · progression286 · 29.6% win
5 Kill Streak · progression269 · 29.6% win
25 Kill Streak · progression77 · 0.00% win
Joined the Owner · social50 · 0.00% win
50 Kills · other48 · 0.00% win
50 Kill Streak · progression35 · 0.00% win
100 Kills · progression20 · 0.00% win
100 Kill Streak · progression12 · 0.00% win
True Royalty · collection5 · 0.00% win
Ouch, that gotta hurt · other4 · 0.00% win
5000 Kills · progression3 · 0.00% win
2000 Kills · progression3 · 0.00% win
500 Kills · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

889189.519 August 2026 — 91 % liked18 October 2026 — 88 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 21:0788-3
19 Aug 2026, 11:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.