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The Lost Battlegrounds

The Lost Battlegrounds

A Roblox experience owned by Numen Eques.

Description (written by the developer; not a statement by this register)

There's something about this island...and it worries me. [NOTE: This game is currently in Beta. I'm always looking to improve the game, so any feedback is greatly appreaciated! You could also join our sever below for more advanced suggestions!] (Unexpected shutdowns usually equal updates or hotfixes) -------- Controls: Light Attack/M1 - Left-Click (Button-X) Skills - [PC: 1-4, NUMPAD 1-4] [Console 1-4: L1, L2, R1, R2] Dash - Q (Button-Y) Block - F (Button-B) Awaken - G (DPad-Up) Emote - B (DPad-Down) Reserve Skill - R (DPad-Left) -------- AKA TLBG, Lost Battlegrounds, The Lost Battlegrounds, UTGA

Last updated by the developer 7 May 2026, 10:20 UTC.

0
playing (measured 14 Aug 2026, 03:34 UTC)
7,076
lifetime visits
87%
liked (58 👍 / 9 👎)
82
favourites (11.6 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
175 R$
Very Important Person
150 R$
Second Emote Page
90 R$
2x Emote Slots
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killer Series: Unserious Punch. · other30 · 0.00% win
The Survivor · progression19 · 0.00% win
One More Casualty · other8 · 0.00% win
Lightning Rod · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.