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Jumpscares (Horror)

Jumpscares (Horror)

A Roblox experience owned by UrbanGameStudio.

HorrorENjumpscareescapesimulation

Description (written by the developer; not a statement by this register)

JUMPSCARES has brought you to a simulation world with no limit. We will provide you with best experiences. The main feature of this content is presenting you with jumpscares, your goal should be escaping and make sure your steps is in the next rooms. This game contains Nyctophobia(some area seems darker thank other area), Loud noises, and a raise of HEART RATE. RECOMMENDED - Graphic lv 6 above or Graphic lv 11 above + Headphone for -THE BEST EXPERIENCE- . Tags: Jumpscare, Horror, Horror Game, Escape.

Last updated by the developer 22 May 2026, 14:07 UTC.

0
playing (measured 16 Aug 2026, 21:22 UTC)
9,365
lifetime visits
69%
liked (9 👍 / 4 👎)
49
favourites (5.2 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Multi-Hand Jumpscares · other3,388 · 100.0% win
Completion Escape · progression818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69757217 August 2026 — 75 % liked27 August 2026 — 69 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:3069-6
17 Aug 2026, 11:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.