Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Server Party

Server Party

A Roblox experience owned by Block Games Studios.

OtherENutilitymultiplayerteleportation

Description (written by the developer; not a statement by this register)

Tired of waiting 🕙 to join full servers? Create a party with server party, select a game and ensure you will never have to wait to play by teleporting to a server with everyone in your party. How to use server party: -🔒 Create a private server or join an empty one -🎮Select the game you want to play -👥 Invite your friends to the party -🖱️ Press the button and enjoy NOTE: Private servers are highly recommended as this will give the host more restrictions on who can and cannot carry out functions such as changing the game or starting the teleporter. More info and guides on integration with other games: https://devforum.roblox.com/t/server-party-how-it-works-and-integration-with-other-experiences/3090147?u=1keeth

Last updated by the developer 4 Aug 2024, 14:22 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
8,773
lifetime visits
83%
liked (25 👍 / 5 👎)
63
favourites (7.2 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,287 · 100.0% win
Going Solo · other3,540 · 100.0% win
Double Trouble · social231 · 0.00% win
Dream Team · social173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.