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Ninjutsu Legends II

Ninjutsu Legends II

A Roblox experience owned by Pulo Team.

Fighting & PvPENNarutoFightingAnime

Description (written by the developer; not a statement by this register)

⛩️ Hi and welcome on Ninjutsu Legends II! ⛩️ Your goal is to save the world from the Otsutsuko clan! Become the stronger ninja that ever existed and defeat your opponents! Game version: [ALPHA 1.1.0] (Most recent update: 03/19/25) Developper: Pulograin (@Pulograin_MAX)

Last updated by the developer 11 Mar 2026, 21:59 UTC.

0
playing (measured 13 Aug 2026, 13:05 UTC)
1,043
lifetime visits
100%
liked (15 👍 / 0 👎)
10
favourites (9.6 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome130 · 0.00% win
Academy Ninja · welcome113 · 0.00% win
Alpha Tester · other90 · 0.00% win
In-dev Tester · other53 · 0.00% win
Yin Recruit · other6 · 0.00% win
Yang Recruit · other4 · 0.00% win
Genin · progression4 · 0.00% win
Chunin · progression3 · 0.00% win
Yin Master · progression2 · 0.00% win
Yang Practitioner · progression2 · 0.00% win
Yin Practitioner · progression2 · 0.00% win
Yang Master · progression2 · 0.00% win
Yin-Yang0 · 0.00% win
One life isn't enough.0 · 0.00% win
More lives!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.