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Killstreak Swords: Ascendants 1.3

Killstreak Swords: Ascendants 1.3

A Roblox experience owned by Killstreak Swords: Ascendants [KSSA].

Fighting & PvPENkillstreaksword fightingvfx effects

Description (written by the developer; not a statement by this register)

in this game you are required to kill dummies to get stronger with the amount of stats and good looking vfx effects LeaderBoard kills are required for most of the swords getting a badge will help you with the procession of the game by unlocking even more swords! the power of the sword depends on the requirements. credits to these games: killstreak sword fighting universe, killstreak killtastrophe, streakspace, streak havoc, streak swords.

Last updated by the developer 17 Apr 2025, 10:12 UTC.

0
playing (measured 11 Aug 2026, 14:37 UTC)
38,378
lifetime visits
74%
liked (145 👍 / 51 👎)
151
favourites (3.9 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reaper Ritual · other1,510 · 0.00% win
𝙰𝚂𝙲𝙴𝙽𝚂𝙸𝙾𝙽. · progression1,510 · 0.00% win
Darkened · other1,444 · 0.00% win
Death Awaits. · other0 · 0.00% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 October 2026 — 74 % liked15 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:3774no change
15 Aug 2026, 20:5174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.