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🔍Hide and Seek°

🔍Hide and Seek°

A Roblox experience owned by Hide and Seek°.

Social & hangoutENhide and seekhorrormultiplayer

🔍Hide and Seek° is a social-hangout experience created on 2018-03-09. It has accumulated 8,170,788 lifetime visits and 70,360 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights frightening, fun, and exciting situations for seekers and hiders across PC, Mobile, and Xbox One platforms.

Description (written by the developer; not a statement by this register)

The game that puts you in frightening 😥, fun 😂 and exciting 🤯situations! Test an endless journey and become the best seeker or the best hider! 💻 Platforms: + PC 💻 + Mobile 📲 + XBox One 🎮 👨‍💼Coders + ROBLOX is STILL evil... 👨‍🔧Builders + @DinuXVI - dinuStalarm + @ioliteRBX - io_lite + @Exspects - Exspects 👩‍🎨Artists + CattyFigure

Last updated by the developer 13 Nov 2024, 15:13 UTC.

0
playing (measured 10 Aug 2026, 22:33 UTC)
8,170,788
lifetime visits
75%
liked (9,833 👍 / 3,301 👎)
70,349
favourites (8.6 per 1k visits)
9 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Double Coins
150 R$
Double or Half Chance of Being Seeker
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,326,031 · 0.00% win
Win 1 game! · progression616,572 · 0.00% win
Win 5 games! · progression149,356 · 0.00% win
Win 10 games! · progression75,059 · 0.00% win
Close Call! · other44,223 · 0.00% win
Win 20 games! · progression37,005 · 0.00% win
Win 50 games! · progression14,146 · 0.00% win
Win 100 games! · progression5,640 · 0.00% win
Meet the Developers! · other1,568 · 0.00% win
Knock Knock! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4575no change
13 Aug 2026, 21:3975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.