🔍Hide and Seek°
A Roblox experience owned by Hide and Seek°.
Social & hangoutENhide and seekhorrormultiplayer
🔍Hide and Seek° is a social-hangout experience created on 2018-03-09. It has accumulated 8,170,788 lifetime visits and 70,360 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights frightening, fun, and exciting situations for seekers and hiders across PC, Mobile, and Xbox One platforms.
Description (written by the developer; not a statement by this register)
The game that puts you in frightening 😥, fun 😂 and exciting 🤯situations! Test an endless journey and become the best seeker or the best hider! 💻 Platforms: + PC 💻 + Mobile 📲 + XBox One 🎮 👨💼Coders + ROBLOX is STILL evil... 👨🔧Builders + @DinuXVI - dinuStalarm + @ioliteRBX - io_lite + @Exspects - Exspects 👩🎨Artists + CattyFigure
Last updated by the developer 13 Nov 2024, 15:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:45 | 75 | no change |
| 13 Aug 2026, 21:39 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.