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Track Racing

Track Racing

A Roblox experience owned by $kayo.

RacingENsimulatorracingpets

Track Racing is a racing experience created on 2024-04-17. It has accumulated 10,901,529 lifetime visits and 611,429 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights training, collecting wins and pets, and leaderboard competition. Premium players receive bonuses to wins and strength.

Description (written by the developer; not a statement by this register)

Welcome to Track Racing Simulator! New Updates Every Saturday! 💡 How To Play: - Train to go even faster 💥 - Collect Wins & Pets! 🏆 - Reach the END of the levels 🏁 - Get in the Top 50 Leaderboards 🌍 Premium Players Get +20% Wins & +20% Strength! Tags: Running Shoe, Skate, Skateboard, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker, Simulator, Pets, Ice Cream, Smurf Cat, Colorful, Super, Speed, Fun, Purple, Track

Last updated by the developer 26 Jun 2026, 12:05 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
10,901,529
lifetime visits
96%
liked (52,105 👍 / 2,318 👎)
611,238
favourites (56.1 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
449 R$
x6 Eggs Open
399 R$
x3 Eggs Open
299 R$
VIP
299 R$
Double Wins
249 R$
Double Strength
179 R$
+2 Pet Equip
149 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,516,417 · 100.0% win
Defeated Boss! · progression1,934,481 · 0.00% win
Defeated Ancient Lion! · progression333,364 · 0.00% win
Defeated Creature! · progression5,713 · 0.00% win
Defeated Sea Monster! · progression840 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked2 September 2026 — 96 % liked22 September 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:5496no change
12 Oct 2026, 19:5196no change
22 Sept 2026, 19:4996no change
2 Sept 2026, 19:4896no change
13 Aug 2026, 19:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.